For more than three years, I've been running a roleplaying game campaign for some local friends. The setting is one of surrealist magic, and while we have focused on a player-directed, improvisational approach to the narrative it has nevertheless generated a campaign that is epic in scope.
We are putting together a three-volume collection that narrates the campaign itself, provides tools for players and game masters to poach for their own games, but most importantly provides an autopsy on what makes a responsive, player-directed game work well for a long-term campaign.
You can read the first three narrative chapters immediately, and we'll be releasing two new chapters every week, along with art from the forthcoming books.
Sign up here to become a beta reader of Un Coup de Des: An Exploded-View Campaign.